I've been trying to wrap my head around whether this is possible.
I'm currently creating afey species that's mainly rooted (ha) in the earth path.
What I want is to have a somewhat large earth elemental (doesn't neéd to have the elemental ability in this case) to chuck some explosive projectile to the enemy (fluffed as throwing his little explosive clay buddies overhead towards the enemy).
I initially thought about making it a siege engine, but realized that that isn't a living thing and is stationary (unless crewed). I also don't see how I couldhave easy access to that without using forbidden knowledge, which'll get quite pricey quite fast I suspect.
Alternatively, I thought to create an incarnate class for earth, and I wanted to give it flaming fist power from fire, but that's not allowed of course. Next, I thought about creating a primal-based incarnate class, give it the Monster 2 ability from an incarnate 2 trait in order to give it an internal monster power. But that may be rendered unusable because the incarnate class says it -only- allows traits and such from the chosen path.
Does anyone have an idea as to how I could do this (preferably without simply using a fire-based class, because it'd clash with the theme)?
Thanks in advance!
Edit: forgot to mention I'd like this to be a lv1 or lv2 class.
So here is his idea. Create a level 1 class with this, and then make an acolyte class off of it for a level 2 Class. Its going to be expensive for your level 2 but will hit very hard using Twilight Beast and creating an Acolyte Class level 2 to get an additional ability with Fey Dedication.
First off take Twilight Beast as your class trait. Then with Monster 2 you will taking two monster traits that will replace your faction's traits and get a new starting characteristics and 2 faction traits.
Class Trait: Twilight Beast is 10pts
Faction Traits are Fey Hybrid 8pts and Advanced Hybrid 10pts (using fey)
Fey Hybrid 2
Strength through Fire for 7pts. Incr Strength 2 Decrease Willpower 1
Flame Fists 6pts (Power)
Advanced Hybrid 2
Immense Elemental 8pts: +1 Toughness and +1 Size
Stone Body 15pts: Natural Armor (1)- due to maxed properties.
Increase Wounds 1
level 1 characteristics
Strength: 5 Toughness: 4/5 Movement: 3
Martial: 3 Ranged: 2 Defense: 3
Discipline: 2 Willpower: 2 Command: 2
Wounds: 3 Size: Large
UPGRADING TO AN ACOYLTE LEVEL 2
Take Fey Dedication which is free to give a +1 to the Twilight Beast ability Monser 2 and giving him Monster 3 for an extra faction trait out of Monster!
Take Monstrous Knowledge 10pts: Increase Willpower 2 for a Willpower of 4
This gives him a Willpower 4! Now we are talking.
He will get his power off on a 1+ die roll and can channel 2 now and augment his power by 1 making the strength of the power 2 giving his flaming power a Strength of 7! which is incredible. This will give you a +4 Combat situation in both melee and ranged combat. Really cool and three wounds to stay alive.
64 pts for your level 1- this class is basically used to create the acolyte. Although in smaller games you might use them, these are immature and need to reach level 2
74 pts for your level 2 - These guys are strong
3 Wounds with a toughness 5 and one hell of a combat situation. Points wise they will seem expensive but breaking it down its not bad. He will not need to be equipped with anything so this is your final point costs.
Your level 1 class only gets the power off on a 3+ with a strength 6 attack. So you are using a Disciple to make your Acolyte Level 2 that is powerful. Its a cool level 2 Class getting the augmented power off with a 1+ (automatically getting the power off)
ADVANTAGES
There are other ways Im certain of doing it, but this is one that the playtester came up with just from the conversation as I write this.
One bonus because he is still talking behind me on how cool this would be, is that the Level 2 Acolyte can be on the move up to x2 movement where other casters can only move at x1 and get the power off. This is because the power is used a throwing weapon (and the power is a self targeting power) and because its strength 7 will not need a stationary bonus to max out on his Combat Situation.
So we could move 6" cast the power as a self targeted power and throw the fire up to 12" or even 24" if we wanted to make the attack outside the accuracy range. This guy is no slouch in melee either using the same power.
MASTER BUILDER AT WORK
He is calling him a Magma Rock Giant and says that if through games he advances and gets one extra attack from an ability he would be incredible and able to throw two of these fire attacks at a single target. Or you could take Elemental later on to really make certain he survives attacks from the enemy, but we are getting even more expensive.
Wow! That's almost exactly what I envisioned! I think I'll opt for the other Acolyte class power as well: increasing the properties for powers by 1. That way I can have the Flaming Fist power get a small AoE like I wanted. Too bad it won't be able to cast it with the AoE at 1+, but that I'll have to live with, I suppose. Then to get the extra attack I can take the Corrupted trait Mutated Appendages with some progression points. Speaking of which... Does the current build mean I can't start play with it? Since Twilight Beast would first require me to spend an extra 100 progression in order to get it (I assume I don't need to pay this again when upgrading the class to lv2?). I furthermore wondered, why were Hellish Monsters or Elysian Biests not taken instead of Twilight Biest? Is it because the latter is cheaper and the class doesn't need a 4th monster trait? Thanks a lot (to you and the PT) for figuring this out!
@Ward Bannink believe it or not he did your build off the top of his head without a book in hand looking over my shoulder.
You would need 100 progression to start off with, but we often make these factions and then later apply the the class after a game adding in narrative backstory to claim the ability. We also sometimes give a progression loan out campaign wise if monsters want to be used to create things and get people playing.
However its your game and your friends!
He did ask me to go Hellish Monsters, but there is the point cost. We primarily went this way because it seemed like you wanted to focus more on Twilight Spheres and traits. They play differently and can go very offensive and you can dip into either light or dark with your faction if there was something else you needed.
Also as far as Augmentation goes for the Fey. You can do this on the fly in-game and he built it so the power was automatically cast. This means any boosting of the strength or other options is done in game. As listed above he would be augmenting the power by 1 to make it strength 7.
SMALL BLAST!- Quick thought
If you wanted a Blast. you add +10pts to your class you can enhance the properties of the power by two total (instead of just one) making so you can either pump up the strength by 2 taking it to strength 8 (and ignore one point of armor on your target...melting it!) or use it to create a Small Blast at Strength 6. Augmenting by 2 would mean that the power only goes off on a 2+ die roll when casting.
Luckily for you though with the Fey Domain, you can choose to just augment by 1 or 2 as needed in the game. Augmenting by 1 would be a 1+ to cast, while by 2 would be a 2+. Since your class is a level 2 it would that is the most you could augment.
Im handing this one off to one of my playtesters who somehow seems to build just about anything I can throw at him and he is always asking me for new ideas to build. I wont be able to get it to him until later this evening.
Im guessing he is going to use Twilight Beast or Primeval Monster our of the Primal Sphere alongside traits from the Earth Sphere. (which means it would take a little progression). Twilight Beast for a Level 1-2 class or Primeval Monster to create something big and nasty.
this was the route I was going to suggest. just got caught up with life, lol
Well your main trouble is going to be lvl 1 and lvl 2 fey can only take 1st teir traits unless you have a devout granting the power.
If you went twilight/darkness and a lvl 3+ class you could make it a demonic engine
Also you should be able to combin earth and fire I dont see anything that stats other wise. Fire and earth arnt opposed to each other.
True, but the incarnate subclass requires you pick a single sphere to get traits from.
Yeah incarnate wouldnt be the one you want cause it is just a focused sphere class
What you base faction traits?
I haven't picked any yet, but I aim to stay within earth to gain the +1 to toughness for most of my lower-end models.