It was mentioned before on these forums that you gain access to the unlocked Branch from Forbidden Lore immediately, even during faction creation. If I am creating a faction and I take forbidden lore with one of my classes, how many traits can I take as faction traits from the now unlocked branch/sphere/etc? For example: as a humanoid faction I would need to take the minimum 3 traits from Environmental Adaptation category, and 1 trait from the Science and Knowledge category, and then could take up to the maximum for those two, plus up to two from the Genetic Mutation category. Then I take Forbidden Lore via the Forbidden Knowledge Evolutionary Branch as a tier one Trait (I just take it with a level 3 class as a class trait). So then what is the limit on the new category that gets opened up via Forbidden Lore for the faction? Do I just use the limit of 8 traits as the total possible, thus allowing for up to 4 to be taken as faction traits from the Forbidden Knowledge options? Or can I only take the unlocked options as class traits, not as faction traits at this time?
If during my turn, I activate (reduce the command value) a unit with bows to better position itself to a possible enemy charge. But instead of firing, hold the action for later use as a reaction, should I reduce the command value again when doing so?