So, had another virtual game in yesterday. And we've got a question about Reactionary Activations on page 14. The sequence went as follows:
Player A in his Player's Turn wants to make a Movement with a Model full speed towards a Model of Player B, which would be enough to place the Models Base-to-Base.
Player A declares an Action as per page 14 and he declares a Combat Action to be exact, a Melee Combat Action.
Player B wants to interrupt Player A's turn and declares a Reaction to the Movement as per page 14
Player B wants to interrups Player A's turn with a Combat Action to be exact, a Ranged Combat Action (to get some shoots in with his fancy Recurve Bows before chaos commences)
Q1: Are the Models as per page 18 "Engaged Models" the moment Player A's Movement was done (Base-toBase) and are therefor considered 'in Melee Combat'? <-- (solemnly based on page 15 "1. Movement: Move into Melee Combat..." which we agreed was proof that you are in fact 'in Melee Combat' which seems a different state than engaged models for some rules)
Q2: If so, does this then mean that Player B can still make a Ranged Combat Action as a Reaction ('cause we didn't find rules prohibiting this), but he'll have to adhere to the rules on page 23 "Shooting Into Melee" because they are now 'in Melee Combat'?
Q3: If not, can Player B spend his action to make a Ranged Combat Action as a Reaction to the Movement (see "...in response to a Movement or an Action and are resolved before they occur."), shoot his Bows as a normal Ranged Combat Action at Player A's model and then has to survive the beating in Player A's Melee attack because his Action is spend?