So, had another virtual game in yesterday. And we've got a question about Reactionary Activations on page 14. The sequence went as follows:
Player A in his Player's Turn wants to make a Movement with a Model full speed towards a Model of Player B, which would be enough to place the Models Base-to-Base.
Player A declares an Action as per page 14 and he declares a Combat Action to be exact, a Melee Combat Action.
Player B wants to interrupt Player A's turn and declares a Reaction to the Movement as per page 14
Player B wants to interrups Player A's turn with a Combat Action to be exact, a Ranged Combat Action (to get some shoots in with his fancy Recurve Bows before chaos commences)
Q1: Are the Models as per page 18 "Engaged Models" the moment Player A's Movement was done (Base-toBase) and are therefor considered 'in Melee Combat'? <-- (solemnly based on page 15 "1. Movement: Move into Melee Combat..." which we agreed was proof that you are in fact 'in Melee Combat' which seems a different state than engaged models for some rules)
Q2: If so, does this then mean that Player B can still make a Ranged Combat Action as a Reaction ('cause we didn't find rules prohibiting this), but he'll have to adhere to the rules on page 23 "Shooting Into Melee" because they are now 'in Melee Combat'?
Q3: If not, can Player B spend his action to make a Ranged Combat Action as a Reaction to the Movement (see "...in response to a Movement or an Action and are resolved before they occur."), shoot his Bows as a normal Ranged Combat Action at Player A's model and then has to survive the beating in Player A's Melee attack because his Action is spend?
Thank you in advance for answering.