Hi there,
as mentioned in my last post I'm quite new to Genesys and am trying to create a swamp frog faction based on the Biest domain. In this topic I'd like to show what I have built so far. To be honest I find the rules for creating a faction difficult to read and I usually understand rules very fast...
Note: Since this is WIP and I have questions regarding rules I think this forum section is more fitting than the faction showroom. But correct me if I'm wrong here.
So here is what I have so far:
Changelog
21/08/19 changed faction traits; removed pathfinder & agile
changed mutt heritage to increase strength & toughness
changed warrior-class wildling bonus to defense
Faction: Swamp Gurunda (temporary name)
Domain: Biest
Kingdom: none
Traits:
6pts - Marsh - Combat Survival
6pts - Marsh - Swamp Rat
4pts - Breeding - Heavily Mixed (Mutt) Heritage
0pts - Omnivore - Field Scavanger
Base Species Characteristics:
Strength 3 Toughness 3 Movement 3
Martial 3 Ranged 2 Defense 3
Discipline 2 Willpower 2 Command 2
MTN 7 RTN 6 MORALE 4
Wounds 1 Attacks 1 Size M
Abilities:
Infiltrate 24"; Scavanger 1
Base Cost: 16pts
My faction is treated as a lesser faction, since it has no kingdom. To outlast the dangerous environments they rely on guerillia tactics to hunt or repel invaders of ther territory. Without existing knowledge of crafting metal they scavenge the remains of invaders to bolster up for future conflicts.
These are the models I want to use for now:

The common warriors will wield spear+buckler or 2 melee weapons. The larger infantry (Bulls) look like level 2 for me, but I miss the additional wound on that level, so I'm open for suggestions...
The salamanders on the left will be level 2 monsters (see below), which are then ridden by the level 1 warriors. The archer is supposed to be my first "hero" on level 3. My faction will not have ranged weapons except for maybe javelins. But from the Invaders they have seen the effectiveness of bows. Such a mighty weapon is reserved for the exalted warriors, because of the rarity to gather them in good condiction. For the fat mage and the demonfrog I have no ideas yet. The demonfrog will most likely be a level 5 monster and the fat mage a level 3 hero-type, but I have to read more rules first :)
Classes:
Level 1 - Warrior
4pts - Wildling - +1 Defense
Characteristics:
Strength 3 Toughness 3 Movement 3
Martial 3 Ranged 2 Defense 4
Discipline 2 Willpower 2 Command 2
MTN 8 RTN 7 MORALE 4
Wounds 1 Attacks 1 Size M
Cost without gear: 20pts
Level 2 - Salamander
20pts - Monstrous Beast
-> 12pts - Heavy War Monster
-> 12pts - Gigantism
-> 8pts - Monstrous Sprinter
-> 3pts - Heavy Hide
10pts - Increase Characteristics - +1 Movement
4pts - Fierce Intensity
Characteristics:
Strength 4 Toughness 4 Movement 4
Martial 3 Ranged 2 Defense 3
Discipline 1 Willpower 3 Command 1
MTN 6 RTN 7 MORALE 5
Wounds 2 Attacks 2 Size L
Cost without gear: 106pts
That's it what I have so far. I'm open for comments and corrections if I did anything wrong :)
I just bump this one because I still have some open questions in my previous post :( What I also still have issues with is the multiplication of base-race cost. The salamanders for example are extremely expensive. If I would create them as a lvl1 class instead with wildling instead of the stat increase I would only loose Fierce Intensity and 1 attack, but they would cost only 59pts. Is the additional attack really worth about 50pts? The points calculation really does not make much sense to me... might be that I'm just used to competitive games, but points should still be fair to have an entertaining game. It works well for lvl1 classes, but when creating a higher class the points-increase just never matches the benefits you gain... I'm open for clarification here, because it kinde stops me from continuing :(