So this is my first attempt at a Faction. Basically any opinions, suggestions, or errors in my faction. Basically I am going for a humanoid faction with an emphasis on range combat and a lack of overall magic.
Greater Understanding: Used this to get access to Gunpowder weapons
Specialized Knowledge: Use it to effect military discipline to get +2 discipline across the board
Adaptive Advantage: Used to increase ranged by 1
Concealment: I want that conceal ability for all my troops
Observation: I want Recon for the redeployment
Quality repairs and maintenance: Make my flintlock rifles cheaper
Military Discipline: I want good troops sizes and make it hard for my opponent to rout me.
Trackers: Give sentry for extra reaction ability
Chain of Command: More disciplie and troops
Follow from Regulars
Targeting ranges: Increase ranged
Chain of Command: Same as above
Follow from regulars
Medium armor: because protection
follow from Jagers
Munitions : I want cannons
+1 to range because I want my guns to hit
Take the extra trait of early rockets: This way I increase the units armory without taking up a unit slot.
chain of command: more discipline
Additional properties: No idea, any suggestions?
Follow Shock Troopers
Cavalry: I want horses
Increase Martial by 1 because these guys are going into melee
Heavy Lances: Makes sense for mounted. Also forces me not keep these guys in melee. Hit in run.