Under the Mount equipment (commonso available to all classes) is stated that it's possible to upgrade the mount with a single accessible trait and add the extra point cost to the base of 15 points for the common mount. If doing so, however, this requires taking either a faction or class trait that only applies to the mount.
Now, 2 questions:
First, and most easily, assuming my faction builds around earth to gain the sphere bonus of +1 toughness, if taking a faction or class trait -outside- of this sphere (like, say fire), does this negate the +1 toughness for the models, or will they retain it because this new trait applies solely to the mount?
Second, since a normal mount pretty much only provides a movement boost and I want to spice it up a little. Can I take the primal sphere trait 'Twilight Beast' as a class trait to give the mount Monster2, and thus provide it with 2 cool monster traits? Like for example, to giveit claws to attack with. Furthermore, I assume this is only possible after faction creation due to the extra progression cost attached to it?
Thanks in advance!
Tbh I don't know everything possible and factions are always surprising me. Even some of the most classic fantasy builds can be quite exciting.
Don't worry about questions. Thats what the forums are for, exploring the system.