Once I asked the kickstarter if there were rules to create a faction already evolved for stand alone games, I remember being answered, but it was a long time ago and it must have been lost there, I cannot find in the book how to do it. Does anyone know where this information is in the book?
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How to create a faction for stand alone games?
How to create a faction for stand alone games?
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I remember that question as well. I myself do not see it even though I remember writing it. I looked for it extensively this morning and I fear it somehow was removed, missed or lost. I will look again here in a bit as I remember adding this paragraph to where I thought was in the 1st Age Book on page 14.
Just to be certain this does not happen again I just added it to both the 2nd Age and 3rd Age books. I also created an errata doc this morning so that it will be updated into the digital books and for a future errata this will be in it.
The answer though is 20% of the progression points needed to get to the next age.
The 1st Age is 2,000pts
Sure, thanks.
The points could be spent in any method that Progression Points could be spent. Like creating additional classes, selecting new traits for your faction or classes etc.
This is done after the Mandatory Trait selections are done, so would not have those restrictions. Essentially you are just leveling up your faction and classes.
Did that answer the question?
Perfect! with this in mind, the limits of the categories when creating a faction do not come into effect right? what makes those traits that serve to catch traits from other categories irrelevant, confirm?