When taking the infused items ability from humanoid it allows you to infuse a weapon type from a squad with a known power.
If my wizard knows the Dimensional Walk power, which I then place on my flintlock rifles, does that mean I can teleport my opponent's unwilling models to wherever I want within the accuracy radius? And is there no save involved in this, since only the cast needs to go off?
I know one of my opponents likes to field cannons, and I found the mental image of the artillery crew wondering where their cannon buggered off to hilarious.