I came across a rather silly idea, but wasn't sure it functioned entirely how I imagine it. Probably not, but you don't know until you ask.
The basic idea is that Insekts can take Traits that give them the Ability Holding Grasp. This is mainly a combat buff via denying CSE and any Movement to the Grasped model, but the second paragraph states that if the Grasper is 2 or more Sizes above the Graspee, they can move up to x2 Movement and take the Grasped model with them. Holding Grasp can be removed by a Strength v. Strength check, or by landing a Crit on the Grasper, and lasts as long as the two models are Engaged. Presumably, the Grasper Breaking Away also removes the condition, but triggers a Provoked Attack.
Enter Flight.
Flying to Above Combat costs 3" of Movement, very doable in most cases. Above Combat rules state that if, for any reason, a model falls to the ground, they take a Strength hit equal to their Movement multiplier +3. Add a d6 for your CRN and resolve as normal.
I suppose I have several questions here:
Can a model with Holding Grasp voluntarily end it?
Does Breaking Away forcibly end the Grasp? If so, does the formerly Grasped model gain Enhancement on its Provoked Attack?
Can you take a model without Flight to Above Combat via Holding Grasp?
If you can forcibly take a model to Above Combat, one without Flight, and subsequently release them via Breaking Away(or voluntarily, if the first point is true), whose multiplier is used for calculating the Strength hit?
In short, is it possible to bring enemy models into the sky and then hum them at the ground? If so, how much ouch does it hurt?
Thank you for taking the time to look at this. This system is wild and the ride's only just begun.