I noticed this when I was working on a humanoid magic user the other night. This issue applies only to Humanoids and Reptilia, since those are the two factions that can take sorcery X. Biests get Occult and Shamanism, Fey are Fey, Inskets get fungus, and Monsters get innate powers. The contradiction comes from the following rules. Page 177, Sorcery X: "Sorcery X allows the caster to select powers adding the point cost of the power from either the LIGHT or DARKNESS." Pages 31 (Humanoids) and 68 (Reptilia) Sorcery, Selecting Powers: Powers gained through Sorcery must be taken from the PATH OF TWILIGHT." So I must take powers from Twilight but I only get access to powers from Light or Darkness? Personally I like it better taking it from Light or Darkness to differentiate it from wizardry but I guess Occult does the same thing. What's everyone else's take then? Which rule over rides which?
top of page
bottom of page
Never noticed this either. We just went along with Sorcery = Twilight spheres since it's pretty much Wizardry but different.
true Priest have access to everything and going druid makes twilight better. warlocks: my bad those traits are a huge over sight , I never noticed when reading over the traits in the past
im thinking its a mess up with the trait and probably and oversight from an older edition. since occult and priests and warlocks get access to light and darkness, wizard and sorcery are probably meant to be twilight