So I am trying to make my second faction based on minatures I have. I have a bunch with muskets, so wanted to use the Dwarven Firearms as that lets me take my flintlock rifle for 10pts each, compared to if I go with the Gunpowder Weapons where they cost 12pts each. But the problem I am running into is that I have to take the Gunpowder Weapons if I want to upgrade my firearms (I think?) as I do not have any blunderbusses, and those are the only two options to get to where I can upgrade my firearms. Am I missing something? Saving two points per model looks to be a major waist if you have to use a second trait (for exactly the same thing just at a higher cost) so I can upgrade them.
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OK, I understand what you are saying, but I am still not seeing any advantage to the dwarven firearms. Yes it is slightly cheaper, you save 2 points per model, and maybe that is big, but with my limited experience that is not a big deal. If you want blunderbuss's then taking it solves the issue, but again this maybe because I do not have many games (also not a single miniature with a blunderbuss) but I do not see any reason to take them. So if you are trying to make Dwarven riflemen, you are better off, not taking the ability under Dwarven section and saving one trait. This just does not feel right, saying that it is there race special, but it actually more effective for other sub-races. If I want to make a rifleman, and do so as a Dwarf it will take me three traits just to unlock upgrading my firearms, and for this extra trait I save 2 points per model, but if I take it as any other sub-faction it only takes me two traits, now yes it does cost me 2 points more per model, but I do not see that making much difference, as every game I have played (none as human factions of any type) I have always had points left over that would have been enough to pay the extra points per model. So unless (very possible) I am missing something you can make a viable Melee attack unit with Dwarves (ax/hammers) but to make riflemen you are better off with a basic human. If anyone see where I am missing something I am more than willing to have it pointed out as I really do want to make my Dwarven Rifleman army, but just can not see how to make it pay for the extra trait that if I go regular human I can use to get a different trait that will be better long term than taking the same thing twice.