Sorry for the spammyness of all these question posts but I'm having fun making my factions for my next gaming session on the upcoming weekend. Anyway, as I was making my Biest faction and comparing it to my Reptilia I noticed something that *I* odd that I checked on for all the factions. Humanoids and Biests give a +X on their wounds or attacks for their classes. Examples would be Class 3 Humanoids get +2 Wounds and Biests Get +3 wounds. Now when it comes to Fey, Reptilia, and Insekts it shows only a X bonus. Fey and Reptilia get a straight 3 to their wounds (class 3) and Insekts get a 2. Normally that wouldn't matter since most/all faction races starting wound Characteristics are 1. But what if I make a Class 3 with a different starting wounds characteristic? For example, I make a Class 3 Greater Dinosaur or Dragon. Those have a 2 Wounds starting Characteristic (Dinosaur is 2 and Dragon uses the Monster's 2) so would I then only go up to 3 wounds for being a class 3 unit? Or should they be at 5 wounds because those are supposed to be +3 wounds? TL;DR - Were the Fey, Reptilia, and Insekt bonuses to wounds and attacks typo'd and should be +X instead of just X?
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If your starting characteristics are higher than the class set value, as in Monster Classes, Greater Dinosaur, and Basilisk having two wounds, replace the wounds value for the class.
I will add to the Errata changing those characteristics to 1, and granting those locations a +1 Wounds.