Hey Karnil here, I have a few question I have to ask.
Fey Hybrid Trait and a spell from a different Sphere:
Can a unit take Sphere trait and select a different spell from another Sphere?
Fey-Born 8pts: Species Variant, Fey Hybrid 1
Massive Willpower 8pts: Increase Willpower 2
Flurry of Blades 8pts: Increase Attacks 1
Priestly Vessel 5pts: Priest 1 (Powers), Sacred Faith 1 (Powers)
Dark Lord 15pts: Dark Lord, Class Trait Only (Level 3+), Priests of Darkness Only
The priest takes a spell from Madness the DERANGED LUNATIC 14pts
But the priest have a Trait form Pain.
“Species Trait Only”:
what does it mean? there are no mention of it in the books?
Musket and bayonet:
When a Musket is armed with a Bayonet, is it now also a Melee weapon? and if yes what strength will it use? the user or its weapon stat.
And if no, how does it work?
Stat increases and Age Limit:
When increasing stats on a unit it is at max 4, but is it counted before faction or when creating the class?
When Outnumbering an enemy, is it a number of models? Does Size count to it? and is it only models in contact or does the whole unit count?
a Large dragon with claws is in contact with 5 Pikemen, a Priest and 3 Swordsmen, the Pikemen have additionally 10 more men who is within threat range with their pikes, but the dragon can’t reach them, the swordsmen have additional 2 men left who can’t reach the dragon. How should the players count it?
Shields for dragons with claws:
Well currently I have found nothing against it? It just sounds so weird in my head xD
Common and Primitiv gear:
Does a faction need explicit skills for primitive and common weapons since it says elsewhere that all have primitive and common yet only one says so under their own rules.
Armory Knowledge 0pts: Armory - Primitive and Common
It doesn’t seem like the Annura loses access to the P&C gear?
Maximum Class Traits and Faction traits:
it is only Class traits there count towards the Maximum correct?
flying units and ranged how to reach it:
It says a Flying model counts as being 9” above ground level, so it would be correct to subtract 9 from all ranged attacks against the flying model? And can a flying model who is placed on top of a house (4” high) be 13” above ground level? Or am I overthinking it :3
May a unit move outside its deployment zone? or into another zone? and would it mean the zone is added to the first turn roll.
Also why give Initiative to the enemy when reporting back? I can see any reason for that?
How long is a combat round:
Is it a Game Round or is it for each time a Unit can attack or is being attacked?
Just reread it on page 19, “Following activations and Game Rounds of the Melee
Combat resolve all attacks simultaneously.”
So it is when a unit Activated in close combat multiple times, just asking to be sure.
Threat range and PROVOKED ATTACKS:
So a medium unit with Pikes have a threat ranged of 3”, a provoked attack doesn’t count towards a Combat Round?
When using Advanced Upgrades on a weapon or armour does it increase the Properties on that side item.
Taking a Pike and upgrading it to be Long, so it has +3” threat range, would make it Properties 3?
How to get pikes for your level 1 For Human Faction:
Is it correct to buy class Trait Craftsmanship for that unit since a Pike is Properties 2?
And that should be all for now 😅
Loving the game so far, and it feels so liberating to be able to make your own faction!