So I'm going through the 1st age book and after comparing natural weapons and armor to primitive and common equivalents it looks like there is 0 reason to ever take common equipment and even less so primitive equipment.If a primitive melee weapon is 2pts per squad and I cant use coordinated attack of defense enhancements, why would I not just give every model in my army claws/bite/ect 0 that uses the users strength as a base that also has a properties 0 for 0 points?Same with a basic weapon, its 2pts for a 1h weapon with no upside but instead just use a natural weapon for 0 points.4pts for a two-handed weapon? Well that's just Bite 1 for 1 point AND If I look at the base stats, since Bite X has 0 properties then I can go to Bite 4 for 4 points and still be at properties 0. Now the example in the book shows that anything above 0 is +1 properties so if that's the case then all natural weapons and armor need to updated to properties-X and everything with a 1 properties needs to be x+1But that still makes common items worthless.Common armor? 4pts-1 properties-1 armor VS Natural Armor 1pt-1 properties-1 armorSay I use a level 3 class and put claws 0 on it, well at level 3 I get 3 properties so I can just put bone 3 on all the claws 0 and now I have 3 attacks that do 4 damage each.If I get natural armor and weapons through traits I'm assuming that it doesn't count against the properties I have, otherwise something like the troglodyte's thick hide at 3 points is absolutely WORTHLESS because I can just buy natural armor at 1point instead of 3. In the insect kingdom for their class options you can pay 10 points to add +1 to a morph, once again I am assuming that doesn't count towards your properties because that is a useless upgrade otherwise (since you can already do that for 0 points).Upgrading to advanced melee weapons and armor? Special arms? Why? If an advanced melee weapon is 8 points +2 from the common weapon that's 10 points for 1+ properties vs Claws 1 which is 1+ properties for 1 point. Now sure, your advanced melee weapon has more options for for less properties but if its a 2h weapon your in the same boat as natural weapons for even MORE points and properties. Martial Weapon is 5+2pts for 1+ properties? See again natural weapons.Now I don't know about ranged because I prefer my armies to melee based with some shooting support but if X=0 then currently all the ranged natural weapons are 0 points vs 4 for bows. I'm guessing that is also a typo because those natural ranged weapons seem a little too good for 0 points and no where does it say what X is, unlike the melee weapons.Its also far far easier to add bonuses to natural weapons via Phenotypic Morphs vs Weapons. Phenotypic Morphs are free of requirements other then additional properties where weapons need you take specific traits to unlock the potential to modify them and that could cost more points.Unless there is some sort of restriction that I am not seeing in the book, there is never a reason to take any weapon or armor outside of Natural equivalents due the severe restrictions and point costs. Even if Natural Equipment becomes properties=X or X+1 it still outshines standard equipment because you can just take the natural piece at 0 and use very similar buffs from morphs on them, where to use something like chainmail you need to use up a humanoid trait just to take a 10 point medium armor.Ironically, shields might be worth it because they don't seem to count as armor or weapons.TL;DR-Standard equipment costs too many points and has too many restrictions to ever be worth bringing over natural equipment OR natural equipment is to easy to get and modify and far to cheap in points.Also, typo? Stingers: Enhancement- Off.Com.Sit.X ? What is that?