So I have another situation :3
Assuming I pick for my fey faction a species trait for the T1 power like 'Reinforced Armor' or 'Rigid Hide', a power that enhances existing natural armor by X (initially 2). If I have a level 1 squad of, let's say 5 dudes that all successfully cast the power; what would be the situation if they have no innate natural armor, would it:
- remain 0, as they have no Natural Armor X trait
- become 4 because it's the cap for enhancements (and thus only needs part of the 5 casts to max out)
- become 1, because 1 is the max property for a level 1 class? And thus thereby capping the natural armor to 1 as well.
Case 2: in the case they have Natural Armor 2 from some other trait, I assume it would simply be bumped up to 4?
In case of Reinforced Armor I guess it'd max out to a bonus of +4, because it enhances either armor or natural armor, but I'm not sure about Rigid Hide.